Pro Java 6 3D Game Development

Pro Java 6 3D Game Development

Java 3D, JOGL, JInput, and JOAL APIs

Book - 2007
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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Publisher: Berkeley, CA : Appress, c2007.
ISBN: 9781590598177
Branch Call Number: 651.8424 J412v6, D265p
006.76 JAVA
Characteristics: xxviii, 498 p. : ill. ; 25 cm.


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