
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Publisher:
Berkeley, CA : Appress, c2007.
ISBN:
9781590598177
1590598172
1590598172
Branch Call Number:
006.76 JAVA
651.8424 J412v6, D265p
651.8424 J412v6, D265p
Characteristics:
xxviii, 498 p. : ill. ; 25 cm.


Opinion
From the critics

Community Activity

Comment
Add a CommentThere are no comments for this title yet.