Ready Player One

Ready Player One

Audiobook CD - 2011
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At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner , and flying DeLoreans achieve light speed.

It's the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win . But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape. 
 
A world at stake.
A quest for the ultimate prize.
Are you ready?

Publisher: New York : Random House Audio, p2011.
ISBN: 9780307913142
0307913147
Branch Call Number: SF
Characteristics: 13 sound discs (15 hr., 30 min.) : digital ; 4 3/4 in.
Additional Contributors: Wheaton, Wil

Opinion

From Library Staff

If you’ve seen the movie, you might think you know the story. It’s fan service with a side of David beating Goliath in a futuristic world where everyone does everything in a virtual-reality world. Simple, right? But the book is so much more. Even if you don’t know everything about '80s culture, i... Read More »


From the critics


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knitsewrainbow May 20, 2019

I resisted seeing the movie because I was told the book is fantastic and it took me a while to finally pick it up, but I sure am glad I did! Even if you've seen the movie, you should read this book. Cline brings to life 80's culture, video games, and the complexities of human relationships in the real world vs. the online world where anyone can be anything. His vision of Earth's future feels far too real and not far enough away as the environment increasingly suffers from human in habitation. And surprisingly, his message is not to vilify the lure of living a virtual life, but to remind us that online living is fun and a good distraction, but we need to keep one foot firmly planted in the physical, real world, if we are to survive.

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bsharp
Apr 29, 2019

Ready Player One is a fantastically written book. It integrates a well-thought out future prediction with an exciting storyline that attracts young and old people alike. It enthralls you into it’s simulated world, while slapping loads of 80s nostalgia into a realistic and horrific dystopian future. It’s complex storyline is weaved together with computer history, and sci-fi fantasy. The book as a whole is engaging, a real page-turner, and certainly well-thought out in terms of scientific accuracy and general future prediction. It makes you consider what it would be like to be in this world, and makes you ponder how to prevent this future from happening. Would recommend.

d
DarhkCanary
Apr 22, 2019

"Exciting and heart racing, readyplayerone leads you into an adventure you'll never forget."

a
andybe3619
Apr 11, 2019

Sci Fi isn't my typical cup of tea, but I thoroughly enjoyed the Ready Player One audiobook. 2 main reasons:

1) This was aimed directly at my generation. I was a teenager when video game arcades became popular. While I wasn't the world's biggest gamer or computer enthusiast, I recognized most of the pop culture references; the favorite movies named were some of my favorites of the time, so this was a real walk down memory lane.

2) Wil Wheaton was a brilliant narrator. I especially like that he doesn't take himself too seriously; he's on the receiving end of plenty of jokes these days and gets a couple references in this story which he plays with appropriately.

The story was a pretty silly in many places, even completely suspending disbelief, but it was fun.

l
lucygusy
Mar 21, 2019

Loved the book and the movie is super too!

c
cjh5454
Mar 19, 2019

One of my favorite books and audiobooks of all time! Will Wheaton does a phenomenal job narrating this book. I highly recommend it!

k
Karen_Lewis
Mar 07, 2019

fun

g
GKL10101
Mar 05, 2019

Wil Wheaton is a dynamic and enthusiastic narrator for the audiobook, and I thought the book did a pretty good job of creating its virtual world. But the audiobook version really highlights some of the weaknesses of writing—there are a lot of just lists of pop culture references that are easy to skip over in text but that become interminable when listening to them. The writing of the relationships is generally pretty superficial (and sometimes icky), and the Aesop of "the real world is better, because it's, you know, real," is not at all supported by the rest of the text. I didn't dislike the book, but it's got some gaping flaws.

a
Anita_Dickey
Mar 01, 2019

i read this book to fulfil the goal read a a litRPG book. not only did i not know what this genre was. i thought it was going to be the most boring book ever. i have played a few morpg (multi player online role playing games)before, so i was able to understand the concept and some of the terminology. i never expected to like it as much as i did. i would be willing to try out another by this same author

k
kmobuckeye
Feb 21, 2019

This is in my top three favorite books of all time, and I don't even like video games. Partly my love for this was that Will Wheton narrated it. But I also think that I enjoyed stepping out of my element to follow this adventure.

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Age

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m
maddog_
May 15, 2019

maddog_ thinks this title is suitable for 13 years and over

p
pratima6
Dec 18, 2018

pratima6 thinks this title is suitable for 13 years and over

m
Mr_Han
Nov 21, 2018

Mr_Han thinks this title is suitable for between the ages of 15 and 60

b
blue_cat_4262
Sep 03, 2018

blue_cat_4262 thinks this title is suitable for 13 years and over

a
acooper112
Aug 01, 2018

acooper112 thinks this title is suitable for 13 years and over

b
black_tiger_591
Jul 12, 2018

black_tiger_591 thinks this title is suitable for between the ages of 13 and 30

b
blue_panda_5160
Jun 28, 2018

blue_panda_5160 thinks this title is suitable for between the ages of 12 and 46

w
white_gorilla_48
Jun 06, 2018

white_gorilla_48 thinks this title is suitable for 12 years and over

e
ErinHu2
May 24, 2018

ErinHu2 thinks this title is suitable for 12 years and over

g
george527
Mar 06, 2018

george527 thinks this title is suitable for between the ages of 13 and 69

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Quotes

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l
LisaintheLibrary
Oct 28, 2017

“‘You mentioned that once on your blog. Two years ago.’ I almost cited the date of the actual blog entry before I realized it would make me sound even more like a cyber-stalking super-creep.”

l
LisaintheLibrary
Oct 28, 2017

"This ‘girl,’ whom I’d been cyber-crushing on for the past three years, might very well be an obese, hairy-knuckled guy named Chuck."

l
LisaintheLibrary
Oct 28, 2017

"Once I’d done my homework on Sorrento, I felt like I was ready to sit down with the devil."

l
LisaintheLibrary
Oct 28, 2017

"If I couldn't reach it on my own, I didn't deserve it at all."

l
LisaintheLibrary
Oct 28, 2017

"When it came to my research, I never took any shortcuts."

l
LisaintheLibrary
Oct 28, 2017

"... can we adjourn the Mutual Admiration Society ...?

l
LisaintheLibrary
Oct 28, 2017

"Dual zones permitted the use of both magic and technology, and null zones didn’t allow either. There were pacifist zones where no player-versus-player combat was allowed, and player-versus-player zones where it was every avatar for themselves."

l
LisaintheLibrary
Oct 28, 2017

Parzival: "The female of the species has always found me repellent."
Art3mis: "I don't find you repellent."

l
LisaintheLibrary
Oct 28, 2017

"I’d heard all the clichéd warnings about the perils of falling for someone you only knew online, but I ignored them. I decided that whoever Art3mis really was, I was in love with her. I could feel it, deep in the soft, chewy caramel center of my being."

l
LisaintheLibrary
Oct 28, 2017

"She was wearing evening attire: a gunmetal blue dress that looked like it was — spray-painted on."

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Notices

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a
acks
Sep 24, 2018

Coarse Language: By the 2nd page, there is already some coarse language, but not extremely bad

r
Red_Cat_41
Mar 05, 2018

Coarse Language: Corse language infrequent but makes this book unsuitable for under 13 years.

g
Gr4c13
Feb 04, 2016

Coarse Language: The usual swearing when frustrated, nothing out of the ordinary.

Summary

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k
KeenaL
Jun 16, 2016

This kid is very poor and very alone. Being in this virtual world allows him to escape. He grows up in this society that is falling apart and only wants to find fortune. He stumbles upon his first clue into a puzzle everyone else has given up on. It leads into the most adventurous roller coaster of a lifetime, with plenty of retro 80's to go along with it.

s
sbn_kc
Apr 09, 2013

An entertaining read about the 1980's "tech" looking back from 40 years in the future. Pacman, Atari 2600, and Journey are part of a quest through a completely virtual, all-encompassing universe.

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