Ready Player OneAudiobook CD - 2011
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner , and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win . But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
From Library Staff
SLPL_Trends Jan 15, 2019
If you’ve seen the movie, you might think you know the story. It’s fan service with a side of David beating Goliath in a futuristic world where everyone does everything in a virtual-reality world. Simple, right? But the book is so much more. Even if you don’t know everything about '80s culture, i... Read More »
From the critics
AgeAdd Age Suitability
black_tiger_591 thinks this title is suitable for between the ages of 13 and 30
blue_panda_5160 thinks this title is suitable for between the ages of 12 and 46
white_gorilla_48 thinks this title is suitable for 12 years and over
QuotesAdd a Quote
“‘You mentioned that once on your blog. Two years ago.’ I almost cited the date of the actual blog entry before I realized it would make me sound even more like a cyber-stalking super-creep.”
"This ‘girl,’ whom I’d been cyber-crushing on for the past three years, might very well be an obese, hairy-knuckled guy named Chuck."
"Once I’d done my homework on Sorrento, I felt like I was ready to sit down with the devil."
"Dual zones permitted the use of both magic and technology, and null zones didn’t allow either. There were pacifist zones where no player-versus-player combat was allowed, and player-versus-player zones where it was every avatar for themselves."
Parzival: "The female of the species has always found me repellent."
Art3mis: "I don't find you repellent."
"I’d heard all the clichéd warnings about the perils of falling for someone you only knew online, but I ignored them. I decided that whoever Art3mis really was, I was in love with her. I could feel it, deep in the soft, chewy caramel center of my being."
"She was wearing evening attire: a gunmetal blue dress that looked like it was — spray-painted on."
Coarse Language: By the 2nd page, there is already some coarse language, but not extremely bad
Coarse Language: Corse language infrequent but makes this book unsuitable for under 13 years.
SummaryAdd a Summary
This kid is very poor and very alone. Being in this virtual world allows him to escape. He grows up in this society that is falling apart and only wants to find fortune. He stumbles upon his first clue into a puzzle everyone else has given up on. It leads into the most adventurous roller coaster of a lifetime, with plenty of retro 80's to go along with it.